Perna Studios is very excited to announce our third trading card set entitled Classic Mythology II. This set will focus on 5 timeless Classic Mythologies that we have all come to love and enjoy during our lifetime. The mythologies spotlighted in this set are Greek, Norse, Egyptian, Celtic and Native American. We have an impressive list of artists involved on this set working on both base/promo cards and sketch cards. Set scheduled to be released in early Spring 2014.
PLEASE, NEGATIVE CRITIQUES ARE NOT WELCOME. THESE ARE ARTISTS INTERPRETATIONS. DESCRIPTIONS ARE BASED ON VARIOUS STORIES THAT ALL DIFFER FROM VARIOUS SOURCES. THANK YOU.
This awesome sketch art card of Lugh from Celtic Mythology is drawn by the very talented artist Lynne Anderson for our Classic Mythology trading card set.
Lugh (Lug) - Celtic Mythology – Lugh was an Irish deity represented in mythological texts as a hero and High King of the distant past. He is known by the epithets Lámhfhada (meaning "long arm" or "long hand"), for his skill with a spear or sling, Ildánach ("skilled in many arts"), Samhildánach ("Equally skilled in many arts"), Lonnbeimnech ("fierce striker" or perhaps "sword-shouter") and Macnia ("boy hero"), and by the matronymic mac Ethlenn or mac Ethnenn ("son of Ethlinn, Ethliu or Ethniu").
As a young man Lugh travels to Tara to join the court of king Nuada of the Tuatha Dé Danann. The doorkeeper will not let him in unless he has a skill with which to serve the king. He offers his services as a wright, a smith, a champion, a swordsman, a harpist, a hero, a poet and historian, a sorcerer, and a craftsman, but each time is rejected as the Tuatha Dé Danann already have someone with that skill. But when Lugh asks if they have anyone with all those skills simultaneously, the doorkeeper has to admit defeat, and Lugh joins the court and is appointed Chief Ollam of Ireland. He wins a flagstone-throwing contest against Ogma, the champion, and entertains the court with his harp. The Tuatha Dé Danann are at that time oppressed by the Fomorians, and Lugh is amazed how meekly they accept this. Nuada wonders if this young man could lead them to freedom. Lugh is given command over the Tuatha Dé Danann, and he begins making preparations for war.
When the sons of Tuireann: Brian, Iuchar and Iucharba kill Lugh's father, Cian (who was in the form of a pig at the time), Lugh sets them a series of seemingly impossible quests as recompense. They achieve them all but are fatally wounded in completing the last one. Despite Tuireann's pleas, Lugh denies them the use of one of the items they have retrieved, a magic pigskin which heals all wounds. They die of their wounds and Tuireann dies of grief over their bodies.
Using the magic artifacts the sons of Tuireann have gathered, Lugh leads the Tuatha Dé Danann in the Second Battle of Mag Tuireadh against the Fomorians. Nuada is killed in the battle by Balor. Lugh faces Balor, who opens his terrible, poisonous eye that kills all it looks upon, but Lugh shoots a sling-stone that drives his eye out the back of his head, wreaking havoc on the Fomorian army behind. After the victory Lugh finds Bres, the half-Fomorian former king of the Tuatha Dé Danann, alone and unprotected on the battlefield, and Bres begs for his life. If he is spared, he promises, he will ensure that the cows of Ireland always give milk. The Tuatha Dé Danann refuse the offer. He then promises four harvests a year, but the Tuatha Dé Danann say one harvest a year suits them. But Lugh spares his life on the condition that he teach the Tuatha Dé Danann how and when to plough, sow and reap.